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nsIAccessible.idl

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 * 1.1 (the "License"); you may not use this file except in compliance with
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 *
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 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is mozilla.org code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 2003
 * the Initial Developer. All Rights Reserved.
 *
 * Original Author: Eric D Vaughan (evaughan@netscape.com)
 * Contributor(s): Aaron Leventhal (aaronl@netscape.com)
 *                 John Gaunt (jgaunt@netscape.com)
 *                 Kyle Yuan (kyle.yuan@sun.com)
 *                 HÃ¥kan Waara (hwaara@gmail.com)
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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 * ***** END LICENSE BLOCK ***** */

#include "nsISupports.idl"
#include "nsIArray.idl"

interface nsIPersistentProperties;
interface nsIDOMDOMStringList;
interface nsIAccessibleRelation;

/**
 * A cross-platform interface that supports platform-specific 
 * accessibility APIs like MSAA and ATK. Contains the sum of what's needed
 * to support IAccessible as well as ATK's generic accessibility objects.
 * Can also be used by in-process accessibility clients to get information
 * about objects in the accessible tree. The accessible tree is a subset of 
 * nodes in the DOM tree -- such as documents, focusable elements and text.
 * Mozilla creates the implementations of nsIAccessible on demand.
 * See http://www.mozilla.org/projects/ui/accessibility for more information.
 *
 * @status UNDER_REVIEW
 */
[scriptable, uuid(004b6882-2df1-49df-bb5f-0fb81a5b1edf)]
00062 interface nsIAccessible : nsISupports
{
  /**
   * Parent node in accessible tree.
   */
00067   readonly attribute nsIAccessible parent;

  /**
   * Next sibling in accessible tree
   */
00072   readonly attribute nsIAccessible nextSibling;

  /**
   * Previous sibling in accessible tree
   */
00077   readonly attribute nsIAccessible previousSibling;

  /**
   * First child in accessible tree
   */
00082   readonly attribute nsIAccessible firstChild;

  /**
   * Last child in accessible tree
   */
00087   readonly attribute nsIAccessible lastChild;
  
  /**
   * Array of all this element's children.
   */
00092   readonly attribute nsIArray children;

  /**
   * Number of accessible children
   */
00097   readonly attribute long childCount;

  /**
   * The 0-based index of this accessible in its parent's list of children,
   * or -1 if this accessible does not have a parent.
   */
00103   readonly attribute long indexInParent;

  /**
   * Accessible name -- the main text equivalent for this node
   */
00108   attribute AString name;

  /**
   * Accessible value -- a number or a secondary text equivalent for this node
   * Widgets that use role attribute can force a value using the valuenow attribute
   */
00114   readonly attribute AString value;

  /**
   * Accessible description -- long text associated with this node
   */
00119   readonly attribute AString description;

  /**
   * Provides localized string of accesskey name, such as Alt+D.
   * The modifier may be affected by user and platform preferences.
   * Usually alt+letter, or just the letter alone for menu items. 
   */
00126   readonly attribute AString keyboardShortcut;

  /**
   * Provides localized string of global keyboard accelerator for default
   * action, such as Ctrl+O for Open file
   */
00132   readonly attribute AString defaultKeyBinding;

  /**
   * Provides array of localized string of global keyboard accelerator for
   * the given action index supported by accessible.
   *
   * @param aActionIndex - index of the given action
   */
  nsIDOMDOMStringList getKeyBindings(in PRUint8 aActionIndex);

  /**
   * Natural enumerated accessible role for the associated element.
   * The values depend on platform because of variations.
   * See the ROLE_* constants defined in nsIAccessibleRole.
   * This does not take into account role attribute as the finalRole does.
   */
00148   readonly attribute unsigned long role;

  /**
   * Enumerated accessible role. The values depend on platform because of variations.
   * See the ROLE_* constants defined in nsIAccessibleRole.
   * Widgets can use role attribute to force the final role
   */
00155   readonly attribute unsigned long finalRole;

  /**
   * Accessible states -- bit fields which describe boolean properties of node.
   * Many states are only valid given a certain role attribute that supports
   * them.
   *
   * @param aState - the first bit field (see nsIAccessibleStates::STATE_*
   *                 constants)
   * @param aExtraState - the second bit field
   *                      (see nsIAccessibleStates::EXT_STATE_* constants)
   */
  void getFinalState(out unsigned long aState, out unsigned long aExtraState);

  /**
   * Help text associated with node
   */
00172   readonly attribute AString help;

  /**
   * Focused accessible child of node
   */
00177   readonly attribute nsIAccessible focusedChild;

  /**
   * Attributes of accessible
   */
00182   readonly attribute nsIPersistentProperties attributes;

  /**
   * Returns grouping information. Used for tree items, list items, tab panel
   * labels, radio buttons, etc. Also used for collectons of non-text objects.
   *
   * @param groupLevel - 1-based, similar to ARIA 'level' property
   * @param similarItemsInGroup - 1-based, similar to ARIA 'setsize' property,
   *                              inclusive of the current item
   * @param positionInGroup - 1-based, similar to ARIA 'posinset' property
   */
  void groupPosition(out long aGroupLevel, out long aSimilarItemsInGroup,
                     out long aPositionInGroup);

  /**
   * Accessible child which contains the coordinate at (x, y) in screen pixels.
   * If the point is in the current accessible but not in a child, the
   * current accessible will be returned.
   * If the point is in neither the current accessible or a child, then
   * null will be returned.
   */
  nsIAccessible getChildAtPoint(in long x, in long y);

  /**
   * Nth accessible child using zero-based index or last child if index less than zero
   */
  nsIAccessible getChildAt(in long aChildIndex);

  /**
   * Accessible node geometrically to the right of this one
   */
  nsIAccessible getAccessibleToRight();

  /**
   * Accessible node geometrically to the left of this one
   */
  nsIAccessible getAccessibleToLeft();

  /**
   * Accessible node geometrically above this one
   */
  nsIAccessible getAccessibleAbove();

  /**
   * Accessible node geometrically below this one
   */
  nsIAccessible getAccessibleBelow();

  /**
   * Return accessible related to this one by the given relation type (see.
   * constants defined in nsIAccessibleRelation).
   */
  nsIAccessible getAccessibleRelated(in unsigned long aRelationType);

  /**
   * Returns the number of accessible relations for this object.
   */
00239   readonly attribute unsigned long relationsCount;

  /**
   * Returns one accessible relation for this object.
   *
   * @param index - relation index (0-based)
   */
  nsIAccessibleRelation getRelation(in unsigned long index);

  /**
   * Returns multiple accessible relations for this object.
   */
  nsIArray getRelations();

  /**
   * Return accessible's x and y coordinates relative to the screen and
   * accessible's width and height.
   */
  void getBounds(out long x, out long y, out long width, out long height);

  /**
   * Add or remove this accessible to the current selection
   */
  void setSelected(in boolean isSelected);

  /**
   * Extend the current selection from its current accessible anchor node
   * to this accessible
   */
  void extendSelection();

  /**
   * Select this accessible node only
   */
  void takeSelection();

  /**
   * Focus this accessible node,
   * The state STATE_FOCUSABLE indicates whether this node is normally focusable.
   * It is the callers responsibility to determine whether this node is focusable.
   * accTakeFocus on a node that is not normally focusable (such as a table),
   * will still set focus on that node, although normally that will not be visually 
   * indicated in most style sheets.
   */
  void takeFocus();

  /**
   * The number of accessible actions associated with this accessible
   */
00288   readonly attribute PRUint8 numActions;

  /**
   * The name of the accessible action at the given zero-based index
   */
  AString getActionName(in PRUint8 index);

  /**
   * The description of the accessible action at the given zero-based index
   */
  AString getActionDescription(in PRUint8 aIndex);

  /**
   * Perform the accessible action at the given zero-based index
   * Action number 0 is the default action
   */
  void doAction(in PRUint8 index);   

  /**
   * Get a pointer to accessibility interface for this node, which is specific 
   * to the OS/accessibility toolkit we're running on.
   */
  [noscript] void getNativeInterface(out voidPtr aOutAccessible);
};


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